Most of you probably heard of Moose, and hopefully know how to use it too.
Unfortunately many people don't know Moose is so much more than a nice syntax for generating accessors.
This talk will explain Moose's architecture, and show why Moose is different than any other class builder on CPAN.
By the end of the talk you should have a pretty good idea of what's going on behind the scenes, so that the real underlying power of Moose will be at your fingertips.
Attended by: Luciano Rocha (Strange), JJ Allen, Leo Lapworth (Ranguard), Chia-liang Kao (clkao), Smylers, Diego Kuperman (diegok), geira, Pedro Melo (melo), Hermen Lesscher, Braceta, Carl Mäsak (masak), Tobias Henoeckl (hoeni), Olivier Mengué (dolmen), Bartosz Jakubski (migo), Peter Edwards (peterdragon), Anders Nielsen (anielsen), Drew Taylor (drewbie), Jan Henning Thorsen (batman), Bogdan Lucaciu (zamolxes), Yusuke Kawasaki (kawanet), Michele Beltrame (arthas), Troels Liebe Bentsen (tlbdk), Stan Sawa, James Laver (jjl), Mário Barbosa, Franck Cuny, Panu Ervamaa (pnu), Paul Fenwick (pjf), Pedro Frazão, Enrique J Hernandez Blasco (sixstone), Michael Langner, Cosmin Budrica (cosmincx), Adrian Arnautu, Stelios Gikas (sgikas), Wieland Gmeiner, Oskari Ojala (Okko), Adam Reeks,